
Vizup SDK - a drop in solution for software vendors seeking to incorporate advanced Vizup decimation technology into existing or new products and applications. Reduces the number of polygons up to 100 times while keeping the visual quality. Rich and straightforward C++ API. Scalable architecture with 64-bit support.
Based on the new 3D model optimization platform with highly scalable architecture, Vizup SDK provides advanced polygon reduction capabilities for integration into third-party software. Developers of 3D modeling, CAD/CAM, GIS and other computer graphics software can now decrease model size and improve 3D rendering performance by taking advantage of Vizup polygon reduction technology in their products.
Vizup SDK key features: Scalable architecture with no dependency to external libraries is designed to process large models (> 10M polygons). Robust performance and very low memory footprint. Intelligent handling of shape boundaries and visual attributes. Convenient and straightforward C++ API with callbacks to track decimation progress. File format agnostic - create a mesh from within your application. Accurate detailed documentation including Getting Started Guide and a complete sample application.
Vizup SDK is available for Windows XP, Vista and Windows 7 (32-bit and 64-bit versions).

Vizup SDK In-house subscription 4.7.2 was released by Vizup on Sunday 30 September 2012. Its known requirements are : WinXP or higher, 256MB RAM, 50MB HD.
Vizup SDK In-house subscription will run on Windows Vista Enterprise x64, Windows Vista Business x64, Windows Vista Home Premium x64, Windows Vista Home Basic x64, Windows Vista Enterprise, Windows Vista Business, Windows Vista Home Premium, Windows Vista Home Basic, Windows Vista Starter, Windows Vista Ultimate x64, Windows Vista Ultimate, Win7 x64, Win7 x32, WinVista x64, WinVista and WinXP.